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1.1 Week 1 3D Computer Animation

Week 1: Introduction to Maya

Wednesday

Introduction to the Interface

The agenda of today’s class was introduction to a 3d software, Maya. We discussed the user interface and basic navigation i.e. panning, scrolling, tumbling and tracking. We discussed some essential controls like move, rotate, scale and explored how to use channel box, tool bar and attribute editor for basic modelling.

Maya Interface

Basics of Modelling

In addition to the interface we also explored basics of modelling and how it is done. A 3D Model is a mathematical representation of any three dimensional object (real or imagined) in a 3D software environment. Unlike a 2d image, 3D models can be viewed in specialized software from any angle, where they can be scaled, rotated, or freely modified. 3D models are comprised of facesedges, and vertices. Any model you make is made from the basic polygon primitives like Sphere, Cube or Cylinder etc. Later on we use some modifiers like extrude, bevel or sculpting to transform it into a complex model.

Image showing the face, edge and vertex

Like I said any complex shape is made from a basic shape. I am making a minion from a basic spherical mesh and then will build up on it using extrude.

Image showing the basic modeling

By using soft selection tool I modified the geometry to give it less rounded look. Later on I added some basic textures to the geometry to give it the final look.

Image showing the model in progress and the final model

Basics of Lighting and Rendering

After making the model, I used the sky dome light from the arnold tool shelf to take a pleasing render. I have used the environment texture from Polyhaven.com. Skydome lights act as a circular light, surrounding the scene. It also has another added feature. Skydome lights can use Image Based Lighting to give your scene/model a background and specialized lighting.

We used the Arnold renderer to take some final renders.

Render
Collage render
Image showing a photographic render

I have done some editing on the renders to give them old photographic look.

Slug Race

Apart from understanding basic modelling, lighting and rendering we also touched some portions of animations and introduction to graph editor.

Image Showing the curves in graph editor

I have adjusted curves of the speed in the editor so that all the slugs move in different speed.

Slug Race video preview

Conclusion

Today’s lesson was helpful to give an understanding of the basics of Maya. It has also given me a basic understanding of modelling and how the modifiers of extrude, and bevel works. Moreover, it gave us an idea of how lighting is done and how we can use the Arnold renderer. In the end we also explored the graph editor which is a significant tool for animation.

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