Categories
1.1 Week 4 3D Computer Animation

Week 4

Flour Sack Animation

In this week we studied how to animate a flour sack using different controls. We have also explored how to edit the rig and change the hierarchies and constraints to make the rig suitable to the kind of animation we want to do.

We made some changes in the flour sack rig to make it more flexible. For example we have made the top controller the child of the bottom controller so that it moves with the bottom controller. It made the rig more effective.

Image showing the hierarchy in the outliner

The foot controls of the sack had FK controls and usually the walk animation is done in IK. This made us delete the already made controls and thus we made new IK controls on the feet.

Image showing the IK controls

Animation and Rendering

After adjusting the rig, I then made the animation, setup the skydome light and rendered the animation.

Sack Animation
Categories
1.1 Week 3 3D Computer Animation

Week 3: Ball with Tail

Ball with Tail (Work in Progress)

Final Animation

Categories
1.1 Week 3 3D Computer Animation

Week 3

Understanding Production Rigs: Hand Throwing a Ball

This week we explored how to make basic rigs using basic shapes and hierarchies. In addition to that we also worked with the locators and parent constraints.

Modelling and Hierarchy

First of all we made a hand and fingers by using cubic shapes. We then adjusted the pivot points of each cube so that the finger joints can rotate along a certain axis.

Rectangular cubic shapes forming a hand
Image showing the pivot points of each shape
Video showing the rotation of fingers along the pivots

We then made the arm so that we can make the arm rotation animation. We have also made sure of using a proper naming convention.

Outliner showing the hierarchy of the arm

Locators and Parent Constraints

After making the arm, I made a small setup by using ball and a ball basket. I am planning to throw the ball through the basket. We then added one locator on the hand and the other one on the ball. We have made the hand locator the child of hand geometry and ball locator the child of ball’s geometry. We then added parent constraint on hand locator, ball locator and the ball.

Image showing the scene and the locators

Render

After animating the sequence I have put some lighting and rendered the sequence.

Render Sequence of Ball Throwing Animation