1.What is World-Building?
World-Building is the process of populating or creating digital environment assets from a library such as Mega-scans and compiling them in a 3D scene in Unreal Engine. Assets such as physical objects as well as sounds and music.
It is not necessary to always use physical objects in the environment to communicate a narrative sometimes an audio is also enough for a narrative.
2.3D Scans
Scan 1

Scan 2

Photogrammetry
This week we worked with Photogrammetry in reality capture. We begin with learning the basic navigation and understanding the interface of the software.
- Firstly, we imported a video of our scan in the software and it converted the video to image sequences and imported in the software.


2) Secondly, we set the interface and projected the images in a form of 3d mesh. We can see the scan in the form of 3D model now. Afterwards, we had to clean the extra mesh. But at this point I got to know that my scan was not good enough to capture the whole 3D view so I decided to replace it with other scan.

3) The new scan worked really well and now I can see the full 360 degree of mesh. I started doing the cleanup with the lasso tool.

4) After cleaning the mesh, we imported the texture of the 3D scan and implement it on the model. The end result was decent. Then, we exported the mode in the fbx format in case we want to work on it further.

3. Collaborative Project
This week, Neeti showed us the first glimpse of the Lost World project. She setup the terrain and put some place holders in the scene to give us a a rough idea how the scene and particles look.
After that I, Donatella and Neeti did an art direction work meeting and set up the monument, moon, and terrain. This is how we set up the scene and it looks visually similar to the concept art now.
