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3.1 Week 3 Advanced & Experimental

Week 3: Hand Modeling

Introduction

This week we finished modeling the hand and adjusted the naming convention of the fingers and the parts of the hand.

Naming the Models

First thing I did was to name everything properly in the outliner so that the outliner looks clear and easy to understand. Naming also plays an important role during rigging. So, it is necessary to follow a good naming convention.

Hand Model

I used cube shape to make the back of the hand and then scaled it from one side to give it a hand like look. After that I bevelled and extruded some faces to give it an interesting look.

We then divided the back of the hand in two parts to make it flexible for the animation part. I also added some extrusions and bevelling in the hand. Later on I added some nuts and bolts as well.

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