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3.1 Week 4 Advanced & Experimental

Week 4: Arm Finishing

Introduction

This week we continued working on the arm. The main focus of this week was on adding details and functionality to the arm.

3D Modelling

Wrist

As we have made the hand last week. This week we started with the wrist. Our main agenda was to design a a wrist that is functional and serve the purpose of rotation. During the process of making the wrist, I learned how to use sub divisions to smoothen the mesh and achieve different shapes.

We also made sure to use extrusions and bevelling to add details in the model.

Image showing the model of the wrist

After making the wrist, we moved on to make the connector component which attaches the wrist to the lower arm. For that we needed to make bolts.

Image showing the model of the bolt

For that connector component, I designed a circular model and modelled small holes inside it for the bolts and nuts. I have added the holes by circularizing the faces. After the mesh is circularized I deleted the mesh to make the holes.

Then, I added some details and combined all the models together to make this component.

Image showing the wrist component

Lower Arm

Now that I have modelled the wrist, I will start building up the lower arm.

Image showing the hand attached with wrist

Later on, I modelled the covers for the lower arms. I repeated the same process of adding extrusions and bevelling to add details in it.

Image showing the elbow covers

Render of the Lower Arm

After combining all the components together, this is how the arm looks. I have done the basic texturing and shading on it. Right now I have kept the lighting simple but I am planning to change the textures on the later stage.

Image showing the rendered arm

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