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4.1 Week 10 Collaborative Unit

Week 10: Final Submissions and Unit Review

This is the last week of this course. We successfully finished our project and finalized the Work in Progress presentation and the Video trailer of the whole experience.

Hero Image

Image showing Obelisk, Argentina
Image showing Minar-e-Pakistan

The Lost World: Trailer

Video showing the trailer of the lost world

Logline

An immersive experience that takes you on a journey through the dystopian environments of post climatic apocalyptic Earth inhabited by evolved creatures.

Work in Progress Presentation

Video showing Work in Progress Presentation

Unit Overview

The collaborative unit was extremely helpful in following things

  • Team Building
  • Interaction with people across different fields
  • Problem solving
  • Research and Development
  • Project Building
  • Proactiveness
  • Project Ownership

Our team members had the quality of proactiveness and skills of being a team player. We have faced some critical challenges in the project but we solved them by consulting the teachers and using our own research and development. I used my previous work experiences in this project to make the timeline, process, scopes and deliverables smooth and easy.

There were some challenges regarding the tight deadlines and less time and because of this we kept the scope of this project precise. In the future we are planning to refine the environments by doing the visual iterations, optimizing the assets and adding more elements in the scene. In addition, we want to add environments of different countries representing different cultures because climate change is universal and it will effect us all equally. Adding environments of different countries will make the project more inclusive.

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4.1 Week 9 Collaborative Unit

Week 9: Film Studies

  1. Introduction

This week we studied unity facial capture in the class. We had our last meeting this week where we finalized both scenes and recorded the video.

2. Collaborative Project

This week we had our last working meeting. The agenda of this meeting was to wrap up the project. We populated the assets and animations, fixed the skybox, UI design and particles. We then took out the renders out for the hero images.

Image showing the last working meeting

Animation Sequence of Onboarding UI

For conveying my idea to the developer I created a full onboarding video sequence so that VR developers understand it easily and it will help them to integrate it quickly and efficiently. I used the typewriting effect in the text to give it a spaceship interface look. I made the video in after effects.

In the onboarding UI, I have put a one line narrative sentence on each slide that supports the sequence of the immersive experience.

Video animation of Onboarding Sequence

Scene 2: Minar-e-Pakistan

As an art director I was responsible for setting up the scene with the VR developers. This week with the developers I set up the Pakistan scene with the UI and all the environment assets. After fixing lighting and shading this is how the environment looks.

Minar-e-Pakistan Environment

Scene Recording

After setting up the scenes, we recorded the videos in a working meeting. We recorded a few videos from different angles and perspectives so that we can edit and take out a trailer from it.

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4.1 Week 8 Collaborative Unit

Week 8: Real Time Technologies

Introduction

This week we had an industry talk about creative computing. In the collaborative project, we finished making our first environment and integrated the UI.

Collaborative Project

This week we finished setting up the first environment of the scene and I worked on the UI design. Later on we implemented the UI in the VR scene to finalise everything.

UI Design

As I was responsible for the art direction, I decided to take over the UI design as well. I decided to pick the futurist art style to align everything with the project. I designed a mockup first and presented it to the team and everyone supported and appreciated the idea. After that I proceeded to make the final UI Plates.

First UI interface mockup without text

After everyone liked the UI style. I moved on writing the fun facts of both environments.

For the onboarding UI, I planned to stick with the similar theme. I made the interface look like a spaceship header. In the onboarding UI, I tried putting a one line narrative on each slide that supports the sequence of the immersive experience.

Art Direction

I have done working meetings with the developers regarding scene setup, asset population, lighting and coloring. With the help of all the team we managed to complete our first sequence. Following is a screenshot of how the scene looks.

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4.1 Week 7 Collaborative Unit

Week 7: Immersive Experiences

1. Introduction

This week we had a student visit to Frameless studio to see their collection of immersive experiences. Later in the day, we had a session on how to make meta humans in unreal engine. For the collaborative project, I started working on the logo and the UI.

2. Collaborative Project

2.1 Logo

Logo is the integral part of the project and it is something that communicates your idea. I took advantage of my graphic design degree and started the logo design by making sketches and concepts for the logo. Firstly, I brainstormed the keywords and then shifted to developing sketches. After I made the sketches, I showed it to my team and we pick a few sketches and decided to take them on digital canvas.

I made digital variations of the logos by adjusting sizes, orientation and color of the logo elements. As our project name is the lost world and the theme also revolves around planet earth. It was clear to me that I want to make an icon that has the earth in it. I have made the colors dull which shows the abandonment of the planet by humans but made a glow spot which indicates the rejuvenation and revival of life.
At last we all agreed on picking the following logo.

2.2 Problem-solving regarding animation exports

This week Donatella faced a serious problem with exporting animations. She made the animations in Maya but due to some issues the animations were unable to play in Unity. We consulted different teachers and tried different approaches but could not succeed. I started RnD on my end and with constant efforts and research I come up with a solution of exporting the animations with allembic export.

This solution worked for us and we also discovered why the issue occurred in the first place. It was because we used the rigs made in older version of Maya. And the unity do not support older version rig exports.

2.3 Modelling and Texturing

I then modelled and textured some variations of trees for both environments. After modelling, I also made base map and normal map of both trees and rocks.

Modelled 3d trees and rocks

3. Visit to Frameless

This week we visited the frameless to experience some visually amazing immersive experiences. The experience not only helped me to expand my visual knowledge but also provided me with sufficient knowledge about how the immersive experience works.

It also helped me on the personal level as I am working on an immersive VR experience for the collaborative project.

Image showing the visit to Frameless

4. Meta Human

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FMP & Thesis T Week 8 Theory with Nigel

Week 8: Research Exchange Seminar

Introduction

This week we discussed our ideas and research development with Nigel. We received some useful feedback which helped us to fill our research gaps. After implementing the feedback, I submitted the draft.

Literature Review Draft

Tentative Title 

Exploring Belonging, Inclusivity, and Diversity in Pixar Films: A Review of the Last Decade. 

Outline

The research will focus on exploring how Pixar films have promoted the themes of inclusivity, diversity and belonging in their films since the past ten years.

1. Literature Review  

1.1 Introduction: 

Belonging, inclusivity, and diversity have become increasingly important themes in modern media, as the world becomes more aware of the need to recognize and respect individual differences. In the last decade, Pixar has increased efforts to produce films which explored these themes, with greater depth and nuance than their earlier works. This literature review will examine how Pixar has approached belonging, inclusivity, and diversity in their films over the past ten years. 

1.2 Methodology:  

To conduct  the research I watched the movies and self-analyzed the themes of inclusivity, diversity and belonging in depth. Then, I studied the impact of these films on humans from various published resources. In the future, I will also conduct interviews which will strengthen the belief of how Pixar has included unique themes in their movies in the last decade.

1.3 Results: 

The studies included in this review provide evidence that Pixar is actively promoting inclusivity and diversity in its new films. One study conducted a content analysis of Pixar’s films from 1995-2019, found that the representation of characters from diverse backgrounds has increased over time (Kukla & Romano, 2020). Another study surveyed a diverse sample of children aged 6-12 and found that exposure to Pixar’s diverse characters can positively impact children’s attitudes toward diversity (Haidt & Rose-Stockwell, 2019). 

One area of research in this field focuses on the representation of female characters in Pixar films. Several scholars have noted that early Pixar films, such as Toy Story and The Incredibles, featured male protagonists and supporting characters, while female characters were often relegated to secondary or stereotypical roles. However, more recent films; Inside Out, Brave and Turning Red have featured female protagonists and explored themes of identity, individualism, emotion, and family that are often associated with girls and women. These gender-inclusive films set perfect examples of role models for girls that they can look up to. Lobo (2019) discusses that Animated shows have the power to tackle sensitive and controversial themes in a way that avoids offending anyone, but still manages to deliver a strong message and make a strong impact.  

Another area of research focuses on the representation of cultural diversity in Pixar films. While many of the studio’s early films were set in mostly white, middle-class environments, recent films such as Soul and Luca have explored the cultures and experiences of marginalized communities. The film Luca was widely acclaimed for its portrayal of Italian culture, representation of different identities, individualism, belonging, and themes of inclusion are both authentic and celebratory. Similarly, Soul, which centers on a Black jazz musician who discovers the meaning of life, has been praised for its nuanced portrayal of Black identity and spirituality. 

Some scholars have also analyzed the behind-the-scenes practices and active efforts of Pixar to be more gender and culturally inclusive in their hiring practices. The success of their first female directorial film, Turning Red, shows that they are taking the right steps 

The findings of this literature review suggest that Pixar is actively promoting inclusivity and diversity in its films. The representation of diverse characters and inclusive themes in Pixar’s films has increased over time which has positively impacted society. While there is still room for improvement overall, these findings suggest that Pixar is making important strides in promoting inclusivity and diversity in the animated film industry.  

2. Bibliography 

Haidt, J., & Rose-Stockwell, T. (2019). The Power of Pixar: Exposure to Animated Diversity Influences Children’s Attitudes Toward Outgroups. Analyses of Social Issues and Public Policy, 19(1), 53-75. 

Babbitt, L., & Johnson, J. (2018). Inside Out and the socialization of emotions: Animating children’s understanding of mental states. Developmental Psychology, 54(9), 1685-1698. 

Carter-Sowell, A. R., & Tien, L. T. (2019). Gender representation in animated films: A content analysis of children’s movies from 1937 to 2018. Sex Roles, 81(9-10), 581-597. 

Cheng, H. W., & Tong, S. T. (2020). Portrayals of female leadership and decision-making in Disney and Pixar animated feature films. Journal of Broadcasting & Electronic Media, 64(4), 579-598. 

Gray, K. L., & Thompson, C. P. (2019). Empathy and diversity in Pixar’s Inside Out. Psychology of Popular Media Culture, 8(4), 438-450. 

Hsu, J. L., & Oh, S. (2020). Inequality in 1,200 popular films: Examining portrayals of race/ethnicity, LGBTQ, and disability from 2007 to 2018. Annenberg Inclusion Initiative, University of Southern California. 

Purnell, S. (2018). Cultural diversity in Pixar films: An analysis of Coco and Inside Out. Animation Studies, 13, 46-60.

Vazquez, K. C. (2020). What we talk about when we talk about Pixar. Popular Communication, 18(4), 348-361. 

Turning Red (2022) Domee Shi [DVD]. United States: Walt Disney Studios Motion Pictures.

Soul (2020) Pete Docter [DVD]. United States: Walt Disney Studios Motion Pictures and Disney Plus.

Luca (2021) Enrico Casarosa [DVD]. United States: Walt Disney Studios Motion Pictures.

Inside Out (2015) Pete Docter  [DVD]. United States: Walt Disney Studios Motion Pictures.

Further Points

We are going to submit the literature review draft this Friday. Looking forward to have some critical feedback.

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FMP & Thesis T Week 7 Theory with Nigel

Week 7: Literature Review (Work in Progress)

This week I started writing the draft literature review. As I have already investigated the topic of research in detail, it is much easier for me to write the draft.

Draft Literature Review (Work in Progress)

Tentative Title 

Exploring Belonging, Inclusivity, and Diversity in Pixar Films: A Review of the Last Decade. 

Outline

The research will focus on exploring how Pixar films have promoted the themes of inclusivity, diversity and belonging in their films since the past ten years.

Literature Review (Points to discuss)

  1. Pixar promoting the themes of inclusivity in its films
  • Cultural Inclusivity
  • Racial Inclusivity
  • Gender Inclusivity

2. Inclusion of unique themes of individualism and belonging

  • Intergenerational trauma
  • Disability
  • Middle Age Crisis

3. Promoting the hiring of staff from diverse backgrounds

  • First Female Director
  • Directors from diverse backgrounds

2. Bibliography 

Haidt, J., & Rose-Stockwell, T. (2019). The Power of Pixar: Exposure to Animated Diversity Influences Children’s Attitudes Toward Outgroups. Analyses of Social Issues and Public Policy, 19(1), 53-75. 

Babbitt, L., & Johnson, J. (2018). Inside Out and the socialization of emotions: Animating children’s understanding of mental states. Developmental Psychology, 54(9), 1685-1698. 

Carter-Sowell, A. R., & Tien, L. T. (2019). Gender representation in animated films: A content analysis of children’s movies from 1937 to 2018. Sex Roles, 81(9-10), 581-597. 

Cheng, H. W., & Tong, S. T. (2020). Portrayals of female leadership and decision-making in Disney and Pixar animated feature films. Journal of Broadcasting & Electronic Media, 64(4), 579-598. 

Gray, K. L., & Thompson, C. P. (2019). Empathy and diversity in Pixar’s Inside Out. Psychology of Popular Media Culture, 8(4), 438-450. 

Hsu, J. L., & Oh, S. (2020). Inequality in 1,200 popular films: Examining portrayals of race/ethnicity, LGBTQ, and disability from 2007 to 2018. Annenberg Inclusion Initiative, University of Southern California. 

Purnell, S. (2018). Cultural diversity in Pixar films: An analysis of Coco and Inside Out. Animation Studies, 13, 46-60.

Vazquez, K. C. (2020). What we talk about when we talk about Pixar. Popular Communication, 18(4), 348-361. 

Turning Red (2022) Domee Shi [DVD]. United States: Walt Disney Studios Motion Pictures.

Soul (2020) Pete Docter [DVD]. United States: Walt Disney Studios Motion Pictures and Disney Plus.

Luca (2021) Enrico Casarosa [DVD]. United States: Walt Disney Studios Motion Pictures.Inside Out (2015) Pete Docter  [DVD]. United States: Walt Disney Studios Motion Pictures.

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FMP & Thesis T Week 6 Theory with Nigel

Week 6: Research design and methodology

This week we studied the methods to carry out the research. Apart from that we continued working on collecting the sources for our research.

Research Methodology

As I am going to talk about the themes of inclusion, diversity and belonging in new Pixar films, a huge portion of my research will come from self analysing the movies. In addition I will take interviews from different people and understand their perspective of how the promotion of inclusive themes have impacted their lives. Furthermore, I will take help from various published scholarly articles and books. The research methodology I will be using will be qualitative research.

Bibliography

Haidt, J., & Rose-Stockwell, T. (2019). The Power of Pixar: Exposure to Animated Diversity Influences Children’s Attitudes Toward Outgroups. Analyses of Social Issues and Public Policy, 19(1), 53-75. 

Babbitt, L., & Johnson, J. (2018). Inside Out and the socialization of emotions: Animating children’s understanding of mental states. Developmental Psychology, 54(9), 1685-1698. 

Carter-Sowell, A. R., & Tien, L. T. (2019). Gender representation in animated films: A content analysis of children’s movies from 1937 to 2018. Sex Roles, 81(9-10), 581-597. 

Cheng, H. W., & Tong, S. T. (2020). Portrayals of female leadership and decision-making in Disney and Pixar animated feature films. Journal of Broadcasting & Electronic Media, 64(4), 579-598. 

Gray, K. L., & Thompson, C. P. (2019). Empathy and diversity in Pixar’s Inside Out. Psychology of Popular Media Culture, 8(4), 438-450. 

Hsu, J. L., & Oh, S. (2020). Inequality in 1,200 popular films: Examining portrayals of race/ethnicity, LGBTQ, and disability from 2007 to 2018. Annenberg Inclusion Initiative, University of Southern California. 

Purnell, S. (2018). Cultural diversity in Pixar films: An analysis of Coco and Inside Out. Animation Studies, 13, 46-60.

Vazquez, K. C. (2020). What we talk about when we talk about Pixar. Popular Communication, 18(4), 348-361. 

Turning Red (2022) Domee Shi [DVD]. United States: Walt Disney Studios Motion Pictures.

Soul (2020) Pete Docter [DVD]. United States: Walt Disney Studios Motion Pictures and Disney Plus.

Luca (2021) Enrico Casarosa [DVD]. United States: Walt Disney Studios Motion Pictures.Inside Out (2015) Pete Docter  [DVD]. United States: Walt Disney Studios Motion Pictures.