1. Introduction
This week we had a student visit to Frameless studio to see their collection of immersive experiences. Later in the day, we had a session on how to make meta humans in unreal engine. For the collaborative project, I started working on the logo and the UI.
2. Collaborative Project
2.1 Logo
Logo is the integral part of the project and it is something that communicates your idea. I took advantage of my graphic design degree and started the logo design by making sketches and concepts for the logo. Firstly, I brainstormed the keywords and then shifted to developing sketches. After I made the sketches, I showed it to my team and we pick a few sketches and decided to take them on digital canvas.

I made digital variations of the logos by adjusting sizes, orientation and color of the logo elements. As our project name is the lost world and the theme also revolves around planet earth. It was clear to me that I want to make an icon that has the earth in it. I have made the colors dull which shows the abandonment of the planet by humans but made a glow spot which indicates the rejuvenation and revival of life.
At last we all agreed on picking the following logo.


2.2 Problem-solving regarding animation exports
This week Donatella faced a serious problem with exporting animations. She made the animations in Maya but due to some issues the animations were unable to play in Unity. We consulted different teachers and tried different approaches but could not succeed. I started RnD on my end and with constant efforts and research I come up with a solution of exporting the animations with allembic export.
This solution worked for us and we also discovered why the issue occurred in the first place. It was because we used the rigs made in older version of Maya. And the unity do not support older version rig exports.
2.3 Modelling and Texturing
I then modelled and textured some variations of trees for both environments. After modelling, I also made base map and normal map of both trees and rocks.

3. Visit to Frameless
This week we visited the frameless to experience some visually amazing immersive experiences. The experience not only helped me to expand my visual knowledge but also provided me with sufficient knowledge about how the immersive experience works.
It also helped me on the personal level as I am working on an immersive VR experience for the collaborative project.

4. Meta Human
