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3.1 Week 2 Advanced & Experimental Term 1

Week 2: Mechanical Arm Modeling

This week we started our new term and this term we are supposed to design, model, rig, texture and animate a mechanical arm. We started with basic modeling today.

Designing

The concept of mechanical arm

Modeling

We started with modeling fingers first. We used basic shape and then adjusted the poly count from the channel box to adjust it according to our desired style.

  1. Firstly, we designed a part of the finger. I used bevel and extrude modifiers to get this desired look.
  2. Secondly, I modeled the wheel

After modeling basic parts, I combined them all and made a finger. Later on I made the hierarchy and named the fingers properly. I copied the geometry of the finger and made rest of the fingers and adjusted the sizes.

After modeling, all the fingers I tested basic animation to see if everything is working fine. The fingers were working fine.

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