This week we focused on adding more details to the arm and do the rigging of the fingers. We used the method of driven keys and drivers to do the rotation of fingers.
Adding Attributes
We have now moved towards rigging the fingers. We first made a NURB controller and then added finger curls attributes in the channel box. We made the attributes for all the fingers with maximum curling value 10 and minimum 0.

Drivers and Driven Keys
Once we made the attributes now it is the time to attach the finger curl with the attributes in the channel box. For that, I used set driven keys.
- First we will loaded the driver which is the NURB Control.
- After that we loaded the driven, in this case the fingers which needs to be rotated will be the driven.
- Then we selected the transformations we needed and keyed it
- We first keyed on 0 and then curled the fingers on 10 and keyed them

In the end, I attached all the finger curls with the NURB Controller so that if we rotate the controller the fingers automatically curled up.