Introduction
After doing the planning in first two weeks, this week I did modelling of the scene. Apart from that I also worked on selecting the rig I will be using.
3D Models of Environment

Populating the Environment


Rig Selection and Modifications
For my animation, I wanted to use a rig that will be good for doing the body mechanics. So I decided that I will work on the GWEN rig and modify it a bit so that it works for my animation shot.
Rig Selected
This is the GWEN rig that I am going to modify visually and then I will use it in my artefact project.

Rig Modifications
Here are a few rig modification that I have done.
Modelling the Bag
I first modelled the bag with the help of polygon primitives. I made a bag pack so that it sticks to the body of the character and it is suitable for running.

Binding the Bag
After modelling, I adjusted it on the body and selected the joint hierarchy and bind the bag with the rig.

Weight Painting
When the bag was successfully attached to the rig, I painted the skin weights with the joints.

Final Look of Character
After all the changes in color, textures and addition of bag, this is how the character looks.
