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1.1 Week 2 3D Computer Animation

Week 2

Deformation, animation setup and uses

Content Browser

We explored Maya’s Content Browser this week. The Content Browser is the one-stop centre for finding example scenes, human and creature models and other content used to build your scenes. You can navigate for files in your project, local and network directories.

Basic Shark Model taken from Maya’s Content Browser

Motion Path and Deformers

We learnt how to attach an object to a motion path. Any object that is assigned to a path can only move along that path and we have done the same with the shark. After that we put a sine deformer on the shark to animate the body and tail of the shark.

We put keyframes on the offset control to animate the shark.

Image showing the deformer properties in Channel box

Shark Animation

Our task was to create a shark animation and for this purpose initially we used a pre-existing shark rig but then we were given the liberty to add and modify the geometry, paint new textures and make it look personalized. For this purpose I painted new texture for the shark. and made new geometry to give it a more cinematic and polished look.

Attaching the final render of the shark animation with improved geometry and new textures below.

Shark Animation

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