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1.1 Week 3 3D Computer Animation

Week 3

Understanding Production Rigs: Hand Throwing a Ball

This week we explored how to make basic rigs using basic shapes and hierarchies. In addition to that we also worked with the locators and parent constraints.

Modelling and Hierarchy

First of all we made a hand and fingers by using cubic shapes. We then adjusted the pivot points of each cube so that the finger joints can rotate along a certain axis.

Rectangular cubic shapes forming a hand
Image showing the pivot points of each shape
Video showing the rotation of fingers along the pivots

We then made the arm so that we can make the arm rotation animation. We have also made sure of using a proper naming convention.

Outliner showing the hierarchy of the arm

Locators and Parent Constraints

After making the arm, I made a small setup by using ball and a ball basket. I am planning to throw the ball through the basket. We then added one locator on the hand and the other one on the ball. We have made the hand locator the child of hand geometry and ball locator the child of ball’s geometry. We then added parent constraint on hand locator, ball locator and the ball.

Image showing the scene and the locators

Render

After animating the sequence I have put some lighting and rendered the sequence.

Render Sequence of Ball Throwing Animation

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