Flour Sack Animation
In this week we studied how to animate a flour sack using different controls. We have also explored how to edit the rig and change the hierarchies and constraints to make the rig suitable to the kind of animation we want to do.
We made some changes in the flour sack rig to make it more flexible. For example we have made the top controller the child of the bottom controller so that it moves with the bottom controller. It made the rig more effective.

The foot controls of the sack had FK controls and usually the walk animation is done in IK. This made us delete the already made controls and thus we made new IK controls on the feet.

Animation and Rendering
After adjusting the rig, I then made the animation, setup the skydome light and rendered the animation.