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1.1 Week 1 3D Computer Animation

Week 1: Bouncing Ball Animation

Today we started the class by doing brief introductions of everyone. After it, we discussed how to plan and structure our animation scene and how to setup a project. We also discussed Twelve Principles of Animations.

Twelve Principles of Animation

Disney’s 12 principles of animation were written by the animator’s Ollie Johnston and Frank Thomas in the books The Illusion of Life: Disney Animation. We can use the basic principles of animation as the starting point for our animation work. They are not just useful for movie animation but for cartoons and other fields as well.

Bouncing Ball Planning

The most important thing in an animation is to plan it first. Bouncing ball animation is considered the most important animation exercise to build a strong foundation. The most important thing to make this animation looks believable is timing and spacing. By simply animating a ball bounce we learn how objects move in the real world, and how to make them look as if they are moving with the same laws of physics that we are constrained to.

Image showing the planning of bouncing ball animation

Ball Animation (Work in Progress)

This is the first pass on the bouncing animation. The timing and space was fine in this. But upon the critique I got to know that the squash and stretch need to be fixed to give the animation cartoonish look.

Video showing in progress animation

Final Animation

Upon doing the changes in the squash and stretch and in the motion arc. Here is the final animation.

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