Ball with Tail (Work in Progress)

Final Animation
Ball with Tail (Work in Progress)
Final Animation
Understanding Production Rigs: Hand Throwing a Ball
This week we explored how to make basic rigs using basic shapes and hierarchies. In addition to that we also worked with the locators and parent constraints.
Modelling and Hierarchy
First of all we made a hand and fingers by using cubic shapes. We then adjusted the pivot points of each cube so that the finger joints can rotate along a certain axis.
We then made the arm so that we can make the arm rotation animation. We have also made sure of using a proper naming convention.
Locators and Parent Constraints
After making the arm, I made a small setup by using ball and a ball basket. I am planning to throw the ball through the basket. We then added one locator on the hand and the other one on the ball. We have made the hand locator the child of hand geometry and ball locator the child of ball’s geometry. We then added parent constraint on hand locator, ball locator and the ball.
Render
After animating the sequence I have put some lighting and rendered the sequence.