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1.1 Week 5 3D Computer Animation

Week 5

Box Man Rigging

The agenda of this week was to understand the basic human modelling by keeping the anatomy in mind and then make a rig of that model. We were also taught how to make controllers and join them with the rig.

Basic Understanding of Rig

Rigging is a technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones. Specifically, rigging refers to the process of creating the bone structure of a 3D model. This bone structure is used to manipulate the 3D model like a puppet for animation.

The Process

We started of basic shapes and made a model. After making the model, we adjusted the naming conventions and put them in an organized hierarchy.

Image showing the model and the hierarchy in the outliner

After making the model and organizing the hierarchy I then made leg joints and put IK handle on it. IK handles are suitable for weight shifting in the animation.

Image showing IK joints in legs

Later on I made the controls from the NURBS Primitives and added parent constraints with their allocated body parts so that they can control them. NURBS curves help to select the objects that we are animating. We can select the joints by directly clicking on them without the need for the curves. But the extra curve controls are intuitive to pick, easy to show and hide, and you can zero them at the default pose.

Image showing the NURB controls

Some poses made using the rig are:

Waiting pose
Sad/Devasted pose

Categories
1.1 Week 5 3D Computer Animation

Week 5: Weight Shift

Animation Pass 1

Animation Pass 2

Final Animation