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3.1 Week 4 Advanced & Experimental

Week 4: Arm Finishing

Introduction

This week we continued working on the arm. The main focus of this week was on adding details and functionality to the arm.

3D Modelling

Wrist

As we have made the hand last week. This week we started with the wrist. Our main agenda was to design a a wrist that is functional and serve the purpose of rotation. During the process of making the wrist, I learned how to use sub divisions to smoothen the mesh and achieve different shapes.

We also made sure to use extrusions and bevelling to add details in the model.

Image showing the model of the wrist

After making the wrist, we moved on to make the connector component which attaches the wrist to the lower arm. For that we needed to make bolts.

Image showing the model of the bolt

For that connector component, I designed a circular model and modelled small holes inside it for the bolts and nuts. I have added the holes by circularizing the faces. After the mesh is circularized I deleted the mesh to make the holes.

Then, I added some details and combined all the models together to make this component.

Image showing the wrist component

Lower Arm

Now that I have modelled the wrist, I will start building up the lower arm.

Image showing the hand attached with wrist

Later on, I modelled the covers for the lower arms. I repeated the same process of adding extrusions and bevelling to add details in it.

Image showing the elbow covers

Render of the Lower Arm

After combining all the components together, this is how the arm looks. I have done the basic texturing and shading on it. Right now I have kept the lighting simple but I am planning to change the textures on the later stage.

Image showing the rendered arm

Categories
3.1 Week 4 Advanced & Experimental Uncategorised

Week 4: 3D Storyboards

Introduction

This week we started making the 3d storyboards of the idea we chose last week. I picked the Idea 3 which was about the star of the school.

3D Storyboards

I made the 3d storyboards this week and later on I got the feedback on how to improve it. My mentor gave me some ideas to change my shots and we also deleted some shots. The main feedback on these frames were that I should not show the entire class view and show all the students filling sheets, rather I should just focus on the last benches and pan the camera. I got the idea on how to save animation efforts in some scenes and make them more straight forward.

In these shots, I was told to show a star portal opening from where the character falls down. We also removed the whole camera rotation which leads to the establishing shot of the star. I have also been told about the posing and directions and camera transitions.

These are the shots in which a lot of action and camera movement is happening. My mentor helped me simplify the camera movements and placement of shots.

In these shots, we discussed about the placements of the characters and camera zooming.

Critical Reflection

This exercise of making 3d storyboards was extremely helpful. It taught me about different camera angles and transitions. I have also learnt about making the scenes simple yet engaging.