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3.1 Week 5 Advanced & Experimental

Week 5: Pre-vis Shots

This week we started on making the pre-vis of the selected idea. We shared the pre-vis progress with our mentor and received the feedback.

First Variation

Here is the first variation of the first half of the pre-vis

Feedback and Improvements.

  • In the establishing shot, make all the windows in the school’s building symmetrical.
  • Add delays in the noticeboard sequence to make some space for narration.
  • Change the angle of camera panning shot where we are showing children filling the sheets
  • Add some sort of particles that shows the star portal or the character going in the star portal.
  • Add some breathing space in all the animation sequences.
  • Make sure all the camera transitions are smooth.
  • Don’t make abrupt camera movement.
  • Change the establishing shot of the star. Instead of zooming out of the star to show the platforms. Show the star from over the character’s shoulder.
Categories
3.1 Week 5 Advanced & Experimental

Week 5: Preparation for rigging

This week we focused on adding more details to the arm and do the rigging of the fingers. We used the method of driven keys and drivers to do the rotation of fingers.

Adding Attributes

We have now moved towards rigging the fingers. We first made a NURB controller and then added finger curls attributes in the channel box. We made the attributes for all the fingers with maximum curling value 10 and minimum 0.

Drivers and Driven Keys

Once we made the attributes now it is the time to attach the finger curl with the attributes in the channel box. For that, I used set driven keys.

  • First we will loaded the driver which is the NURB Control.
  • After that we loaded the driven, in this case the fingers which needs to be rotated will be the driven.
  • Then we selected the transformations we needed and keyed it
  • We first keyed on 0 and then curled the fingers on 10 and keyed them
Image showing the driven keys and rotation of fingers

In the end, I attached all the finger curls with the NURB Controller so that if we rotate the controller the fingers automatically curled up.

Video Showing the finger curling with NURB controller