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3.1 Week 6 Advanced & Experimental

Week 6: Pre-vis Shots

This week I completed the second half of the pre-vis and got feedback and improvement points on it.

First Variation-Second Half

Feedback and Improvements

  • In the first shot, I got the feedback to zoom in the shot where the character realized he is about to fall.
  • We also need to add a camera shake when the character falls on the paper plane.
  • In the paper plane sequence, we need to abstain from extra shots and cuts.
  • There is a missing shot when the character jumps on the platform.
  • I receive another important feedback around running and jumping to grab the star. We need to zoom onto the feet to show the run and jump and then show the hands going to grab the star.
  • In the end, we need to show the character in the same camera angle he was before falling asleep.
  • I have also received the feedback around keeping the frame rate consistent in every shot.

Apart from the feedback, I have been told to complete the missing sequences.

Categories
3.1 Week 6 Advanced & Experimental

Week 6: Finishing our Rigs

This week we learned how to make hydraulics, adding controls and do rigging of the arm.

Finishing the Modeling of the Arm

As we are moving towards the rigging, this week I finished the modelling of the upper arm. Firstly, I made the inner structure of the upper arm and made connectors to attach the whole together. Later, I made covers to wrap up the model.

Image showing the finished model

Adding Controllers

After completing the modelling, I made NURB controllers for the shoulder, elbow and hand. I have attached the controllers with the geometry by using the parent constraints.

I have also made sure to name everything properly, freeze the transformations and organize everything in a hierarchy for smooth rigging process.

Image showing the controllers and hierarchy
Video showing the controllers attached to the geometry

Work in Progress Renders

Here are some work in progress renders. I will enhance the textures next week and will work on the final renders.

Image showing the renders
Image showing the render of the arm