Categories
3.1 Week 7 Advanced & Experimental

Week 7: Finishing the Arm

Categories
3.1 Week 7 Advanced & Experimental

Week 7: Pre-vis Shots

This week I have implemented some feedback I received last week. I have also completed the missing shots I have skipped last week.

Feedback

  • The first feedback point was around the camera panning shot. We need to zoom in the camera enough so that it only focus on the last benchers
  • Cut the camera shift and zoom from panning to focusing on the character. Make it seamless.
  • When the character falls in the dream, keep the falling position of the character upside down so that it shows the continuation from going inside the paper to coming out of portal.
  • When the character lifts his head we should add a closeup shot.
  • Make the camera panning smooth and it should appear smoothly. Add ease in and ease out.
  • When the character is jumping over the platforms, cut that shot to a simpler one. Just show character jumping on first three platforms and last three platforms.
  • The jumping shots should be zoomed in.
  • Add a camera shake when character falls on the plane.
  • Show the character shifting his body on the plane.
  • Extend the scene where the character is falling off the plane.
  • In the last classroom shot, make the camera angle same as the begining.