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3.2 Week 13 Advanced & Experimental Term 2

Week 13: Body Mechanics-Blocking Plus

Introduction

This week we were supposed to get feedback on the blocking and blocking plus of our animation.

Blocking and Blocking Plus

As I was still on the blocking stage, I refined the blocking poses and added some in-betweens to make the blocking better and a bit smooth.

Feedback Received

I have received the feedback on adding some more frames in the beginning of the animation to make the landing smooth

Some anticipation and nice arc need to be shown before the rolling animation. Need to add overlapping action of head after the rolling ends

I need to show weight shift and adjust the spacing of these shots

Critical Reflection

This blocking exercise helped me to understand that it is always better to make your blocking as good as possible. If the blocking is good the animation will be good and we do not need to put in more effort in spline pass.

Categories
3.2 Week 13 Advanced & Experimental Term 2

Week 13: Artefact-3d Modeling

Introduction

After doing the planning in first two weeks, this week I did modelling of the scene. Apart from that I also worked on selecting the rig I will be using.

3D Models of Environment

Populating the Environment

Rig Selection and Modifications

For my animation, I wanted to use a rig that will be good for doing the body mechanics. So I decided that I will work on the GWEN rig and modify it a bit so that it works for my animation shot.

Rig Selected

This is the GWEN rig that I am going to modify visually and then I will use it in my artefact project.

Rig Modifications

Here are a few rig modification that I have done.

Modelling the Bag

I first modelled the bag with the help of polygon primitives. I made a bag pack so that it sticks to the body of the character and it is suitable for running.

Binding the Bag

After modelling, I adjusted it on the body and selected the joint hierarchy and bind the bag with the rig.

Image showing binding bag with rig

Weight Painting

When the bag was successfully attached to the rig, I painted the skin weights with the joints.

Image showing weight painting of bag

Final Look of Character

After all the changes in color, textures and addition of bag, this is how the character looks.

Image showing the final character for artefact project