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3.2 Week 14 Advanced & Experimental Term 2

Week 14: Spline

Introduction

This week we transferred our animation from blocking to spline.

Spline Pass

After working on the feedback I received on blocking last week I transferred the blocking animation to spline. I faced some issues in the rolling animation but then I went on 2s and 1s to make the roll nice and smooth.

In the spline I added some moving holds and deleted some keys that I added in blocking plus because they were creating jerks.

Feedback Received

Categories
3.2 Week 14 Advanced & Experimental Term 2

Week 14: Artefact-Environment Setup

Introduction

This week I worked on populating the environment in the 3d scenes. Apart from that I also worked on completing the 3d models of the environments.

3d Model and Texture of Temple Stone

For the opening scene I am showing a temple stone ruins in the middle of a forest. I have modeled it in maya and sculpted details in Zbrush.

Environments without Lighting

As I have completed the asset modeling last week, this week I focused on the world building of this animation.

Animation Test (GWEN Rig)

I have also done a quick loopable walk cycle test on the rig to see if everything is looking fine. The animation still needs a lot of improvement.