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3.2 Week 13 Advanced & Experimental Term 2

Week 13: Artefact-3d Modeling

Introduction

After doing the planning in first two weeks, this week I did modelling of the scene. Apart from that I also worked on selecting the rig I will be using.

3D Models of Environment

Populating the Environment

Rig Selection and Modifications

For my animation, I wanted to use a rig that will be good for doing the body mechanics. So I decided that I will work on the GWEN rig and modify it a bit so that it works for my animation shot.

Rig Selected

This is the GWEN rig that I am going to modify visually and then I will use it in my artefact project.

Rig Modifications

Here are a few rig modification that I have done.

Modelling the Bag

I first modelled the bag with the help of polygon primitives. I made a bag pack so that it sticks to the body of the character and it is suitable for running.

Binding the Bag

After modelling, I adjusted it on the body and selected the joint hierarchy and bind the bag with the rig.

Image showing binding bag with rig

Weight Painting

When the bag was successfully attached to the rig, I painted the skin weights with the joints.

Image showing weight painting of bag

Final Look of Character

After all the changes in color, textures and addition of bag, this is how the character looks.

Image showing the final character for artefact project
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3.2 Week 12 Advanced & Experimental Term 2

Week 12: Body Mechanics-Blocking

Introduction

This week we started blocking our animation shot. We already have the thumbnails of the key poses so this week we had to block them in Maya and set up the timing and spacing.

Blocking Pass 1

I blocked the key poses this week. In the process, I tried to keep nice timing and spacing.

Feedback

  • I mainly got feedback around select all controls and put keyframes on blocked keys.
  • I nee to improve some poses as well

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3.2 Week 12 Advanced & Experimental Term 2

Week 12: Artefact-Idea Work

Introduction

This week I collected moodboard references from the artefact project. Other than that I made storyboards and analyzed the challenges that I might face during the process.

Project Details

I named this animation short, “Enchanted”.

The artstyle will be low poly and stylized. It will be 3d but it will give looks oof 2d environment and I will incorporate 2d effects and magical elements in it.

The color theme will be dark, glowy and magical.

References of Environment

I have collected a few references for my project. I have always been fond of the dark environments with glow and magical themes. This is the same I want from my project.

Storyboards

This is the tentative storyboards for the project. I might change it during the process.

The story starts with a magical orb in the centre of the enchanted forest, a thief comes in the scene, steals it an runs away. But we see that there are ark spirits of the enchanted forest chasing her an taking the orb back.

Storyboard of Enchanted

Challenges I might face

  • To achieve a good visual output from the project
  • This project is animation intensive and I might not be able to add details
  • Incorporation of 2d VFX in 3D Animation
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3.2 Week 11 Advanced & Experimental Term 2

Week 11: Body Mechanics-Planning the Shot

Introduction

This week we started working on advanced body mechanics. The main agenda of this week was to plan the shot.

Planning the Shot

Planning of a shot consists of multiple stages

  • Recording a reference
  • Making Thumbnails
  • Animatics (not necessary)

Recording a Reference Video

Video reference in any animation shot contains a huge importance. It is necessary to plan your shot wisely and shooting a reference is very helpful to animate the shot. If the reference is clear then it makes the task of animation relatively less complex.

Reference videos does not mean that you have to match the exact timing from the video. A video reference gives you some nice key poses that can help you block the animation.

So, for the body mechanics assignment I had a rough idea of what I wanted to achieve in my mind. I acted out most of the reference myself and used the splinter roll reference from a youtube video.

Recording of Video Reference

Making Thumbnails

After I got the video reference I was all set to take some key poses out of it. From the reference I took multiple key poses and drew them as thumbnails. The thumbnails have some exaggeration of the key poses I got from the video.

Animatics

After I had the thumbnails I aligned the drawings into animatics. The main purpose was to have a rough idea of whether the key poses I made will turn up into a nice animation shot.

This planning exercise we did this week helped me a lot to understand the process of animation better. The pre-planned shot will definitely help me to achieve better results.

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3.2 Week 11 Advanced & Experimental Term 2

Week 11: Artefact-Planning

Introduction

We have started working on the artefact project from this week. This week was mostly around planning and finalizing the idea of this project.

Reason and Expectation from this Project

For the artefact project, I am planning to make something that adds up to my skillset an to prepare me for the Final Major Project. Currently, I am having a major setback in lighting and rendering an that can create hinderance in achieving a visually good Final Major Project. I will push my limits in this project to create a visually pleasing animation which has a unique 3d artstyle.

Concept

A thief steals the magical orb from the enchanted forest and runs away, little did she knew there is no way to escape.

Objective

  • To compile a small short animation
  • To learn lighting and shading
  • To practice animation
  • To experiment 2d VFX with 3d Animation
  • To prepare myself for FMP

Timeline

I have made a tentative timeline for this project by dividing it in milestones.

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3.1 Week 10 Advanced & Experimental

Week 10:Unit Overview

The past 10 weeks were extremely helpful in making the foundation of our 3d skills more strong. Over the past few weeks we worked on different things like modelling and rigging of a mechanical arm and creating pre-vis of a short film.

Pre-Vis

In this course, I learnt a lot of mindful things about the pre-production of animation. It helped me understand the camera movement, position and the co-relation of camera and storytelling. Creating pre-vis before animating our final short film helped us save time because we can finalize the character placement and camera movement in the initial stages.

Mechanical Arm

This exercise helped me enhance my aesthetic knowledge in terms of modeling. I got the idea of how little details can add complexity and increase functionality to the model. This course was also helpful to gain an adequate amount of knowledge about mechanical rigging. Now we have a strong foundation of the basic skillset on which we can build a good mechanical modelling portfolio.

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3.1 Week 9 Advanced & Experimental

Week 9: Pre-vis

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3.1 Week 9 Advanced & Experimental

Week 9: Mechanical Arm

After important the image sequence in Maya and adjusting the scale of the arm, this week we started animating the arm. We animated the arm with reference to the filming we did last week.

Following is the screen recording of Maya showing the animated arm.

Video showing the mechanical arm.

Roadblocks

After animation, I tried to take the render of the video with the textures on the arm. But unfortunately, the background images disappear in the Arnold render window. Next week I will try to do the RnD and fix this issue.

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3.1 Week 8 Advanced & Experimental

Week 8: Recording the video

Introduction

As we have finished the modeling and rigging of the mechanical arm. This week our focus was on recording the video for mechanical arm and later we edited the video to remove the green arm.

Recording

I started off by wearing a green costume on my arm and then we started recording my acting video. I acted a small scene with my arm with the imagination in my mind that I have a mechanical arm. We will then remove the green arm by using chroma key and replace the void with the mechanical arm.

Removing the Green Arm

Our teacher removed the background using the software “DaVinci”. We can also use After Effects to remove the green object by using the color key or chroma key.

After removing the green arm, we exported the image sequence from after effects so that we can import it in maya and incorporate our mechanical arm in the scene.

Setting up the scene in Maya

We then scaled the whole scene and the arm. Next week we are planning to animate this shot.

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3.1 Week 8 Advanced & Experimental

Week 8: Pre-Vis

This week I continued working on the feedback I received last week. The feedback I got last week helped me self analysing my previous pre-vis shots as well.

Improved points

  • I changed the camera position in the 3rd shot with the student filling the test sheets.
  • I have also made the 3rd and 4th shot seemless as I have deleted an extra camera movement and zoom
  • I have changed the timing where the character is going in the star portal
  • Additionally, changed the character’s position when he is falling
  • Moreover, I have added ease in and ease out in all the camera movements.

New Feedback

I have got two feedback points on this variation of the pre-vis

  • One is to remove the camera zooming in when he falls on the floor.
  • Second is to swap 3rd last and 4th last shot